The graphics/animorph port
animorph-0.3p5 – morphing engine
Description
Animorph is a morphing engine responsible for calculating and then
executing all the real time changes to the MakeHuman basemesh, as
required by the user's morph target selections and those target's value
settings. Naturally, it also loads and saves character body setting
(.bs) files.
WWW: http://www.dedalo-3d.com/
- Only for arches
-
aarch64
aarch64
alpha
alpha
amd64
amd64
arm
arm
hppa
hppa
i386
i386
mips64
mips64
mips64el
mips64el
powerpc
powerpc
powerpc64
powerpc64
riscv64
riscv64
sh
sparc64
sparc64
- Categories:
-
graphics
Library dependencies
Build dependencies
Run dependencies