The graphics/glm port
glm0.9.8.5 – C++ mathematics headeronly library for OpenGL software
Description
OpenGL Mathematics (GLM) is a header only C++ mathematics library for
graphics software based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities as GLSL so that when a programmer
knows GLSL, he knows GLM as well, which makes it really easy to use.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities:
matrix transformations, quaternions, halfbased types, random numbers,
procedural noise functions, etc...
This library works perfectly with OpenGL but it also ensures interoperability
with third party libraries and SDKs. It is a good candidate for software
rendering (Raytracing / Rasterisation), image processing, physic simulations
and any context that requires a simple and convenient mathematics library.
GLM is written in C++98 but can take advantage of C++11 when supported
by the compiler.
WWW: https://glm.gtruc.net/
 Only for arches

aarch64
aarch64
aarch64
alpha
amd64
amd64
amd64
arm
arm
arm
hppa
i386
i386
i386
mips64
mips64
mips64
mips64el
mips64el
mips64el
powerpc
powerpc
powerpc
powerpc64
powerpc64
powerpc64
riscv64
riscv64
sparc64
sparc64
 Categories:

graphics
math
Library dependencies
Build dependencies
Run dependencies