The graphics/opencsg port
opencsg-1.4.2p2 – constructive solid geometry rendering library
Description
OpenCSG is a library that does image-based CSG rendering using OpenGL.
OpenCSG is written in C++ and supports most modern graphics hardware.
CSG is short for Constructive Solid Geometry and denotes an approach
to model complex 3D-shapes using simpler ones. I.e., two shapes can be
combined by taking the union of them, by intersecting them, or by
subtracting one shape of the other. The most basic shapes, which are
not result of such a CSG operation, are called primitives. Primitives
must be solid, i.e., they must have a clearly defined interior and
exterior. By construction, a CSG shape is also solid then.
Image-based CSG rendering (also z-buffer CSG rendering) is a term that
denotes algorithms for rendering CSG shapes without an explicit
calculation of the geometric boundary of a CSG shape. Such algorithms
use frame-buffer settings of the graphics hardware, e.g., the depth
and stencil buffer, to compose CSG shapes. OpenCSG implements a
variety of those algorithms, namely the Goldfeather algorithm and the
SCS algorithm, both of them in several variants.
WWW: http://www.opencsg.org/
- Only for arches
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aarch64
aarch64
alpha
amd64
amd64
arm
arm
hppa
i386
i386
mips64
mips64
mips64el
mips64el
powerpc
powerpc
powerpc64
powerpc64
riscv64
riscv64
sparc64
- Categories:
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graphics
Library dependencies
Build dependencies
Run dependencies